Jan. 14, 2026

How A Senior Colorist Shapes Trailers Before The Film Is Locked with Lynette Duensing

How A Senior Colorist Shapes Trailers Before The Film Is Locked with Lynette Duensing

Ever see a trailer and wonder how the look holds together when the film isn’t even finished? We sit down with senior colorist Lynette Duensing to unpack the craft of grading trailers before the final DI is locked, where creative intent, marketing needs, and incomplete VFX all collide under intense timelines. From Spider-Verse to Anaconda, Lynette walks us through the on-the-ground decisions that turn chaos into a cohesive, sellable story.

We dig into the real workflow: building node trees around show LUTs and set CDLs, using ACES so filmmakers recognize what they see, and designing parallel structures for embedded mattes to control faces, skies, and complex CG elements. Lynette explains how live VFX reviews work, grading temp comps in the room so notes to vendors are grounded in the final presentation. When a matte is missing, she splits what’s available, adds power windows, or taps AI tools to move fast without locking in mistakes. It’s part technical precision, part triage, and all driven by trust.

The human side matters just as much. Trailers stitch shots that never touch in the feature, so consistency becomes a storytelling tool rather than a constraint. Lynette shares how she communicates with filmmakers and studio creatives to protect intent while ensuring every one-second beat reads with impact. Organization is the quiet hero - conform, version control, and a rock-solid offline reference prevent the misalignments that can sink a session. And yes, we talk about unfinished VFX: how to gently add depth, soften edges, and keep believability intact, knowing studios continue updating shots even after theatrical release.

If you care about color grading, trailers, ACES workflows, and the art of running the room, this conversation opens the door to what really happens between editorial and the final DI. Subscribe, share with a fellow color nerd, and leave a review. What part of the color process do you want us to unpack next?

Guest Links:
IG - https://www.instagram.com/lynette.duensing/

Website - https://lynetteduensing.com/

IMDB - https://www.imdb.com/name/nm0240255/

Facility Website - https://instinctual.la/

Send us a text

Flanders Scientific Inc. (FSI)
High-Quality Reference Displays for Editors, Colorists and DITS

DeMystify Color
Color Training and Color Grading Tools

PixelTools
Modern Color Grading Tools and Presets for DaVinci Resolve 

Support the show

Send us a text

Flanders Scientific Inc. (FSI)
High-Quality Reference Displays for Editors, Colorists and DITS

Support the show

Like the show? Leave a review!

This episode is brought to you by FSI, DeMystify Color, and PixelTools

Follow Us on Social:

Produced by Bowdacious Media LLC



00:00 - Opening & Intro

04:11 - You Don’t Need Permission to Begin

08:56 - First Impressions Matter

14:38 - Creative Intent Is the Job

18:28 - Anaconda Breakdown

23:44 - Workflow as a Creative Multiplier

30:33 - The Importance of Trust

37:11 - Tweaking VFX Shots in the Grade

43:08 - How to Connect with Lynette

WEBVTT

00:00:00.080 --> 00:00:07.120
I am never afraid to reach out and just say, you know what, I don't understand what's going on here with the color space.

00:00:07.280 --> 00:00:08.560
Why is this happening?

00:00:08.720 --> 00:00:11.119
What can we do here to solve this?

00:00:11.359 --> 00:00:14.640
So it's about getting in front of something if there's an issue.

00:00:14.800 --> 00:00:16.800
It's about being prepared.

00:00:17.039 --> 00:00:24.160
And also, the old saying goes, you only have one time to make a first good impression, right?

00:00:24.399 --> 00:00:27.920
And if you blow that, then you lose it.

00:00:28.079 --> 00:00:29.120
You lose the room.

00:00:29.280 --> 00:00:31.440
And that is not a good place to be.

00:00:31.760 --> 00:00:38.320
Welcome to Color and Coffee, a podcast that's focused on the craft of color and the artists behind it.

00:00:38.479 --> 00:00:40.399
I'm your host, Jason Bodak.

00:00:40.560 --> 00:00:48.640
And each episode, we'll sit down with some of the most talented artists in the industry and have a casual chat from one artist to another.

00:00:48.799 --> 00:00:54.880
We'll share their stories, their insights, their tips, and maybe even a little gear talk.

00:00:55.119 --> 00:01:01.280
Whether you're a seasoned pro or just getting started, join us for some great color discussion.

00:01:01.600 --> 00:01:06.400
Sit back, relax, you're listening to Color and Coffee.

00:01:06.640 --> 00:01:12.640
Hi, I'm Jason Bodak, and welcome to another exciting episode of Color and Coffee.

00:01:12.799 --> 00:01:20.640
Before we dive in, I want to give a huge thank you to our sponsors, FSI, Demystify Color, and Pixel Tools.

00:01:20.799 --> 00:01:22.000
Thank you for supporting the show.

00:01:22.239 --> 00:01:28.959
Today's guest is Lynette Dunsing, who is not only an amazing colorist, but a fantastic human being and friend.

00:01:29.120 --> 00:01:43.599
Lynette is the senior colorist at Instinctual in Los Angeles, where she works closely with creative teams deep in the filmmaking process to craft trailers that capture the final film's look and feel, often before that look is even locked in.

00:01:43.760 --> 00:01:49.680
She's also a CSI fellow and a board member of the Color Society Hollywood.

00:01:49.920 --> 00:01:55.840
Also, she is an all-around amazing collaborator in the world of finishing in color.

00:01:56.079 --> 00:01:57.519
Welcome to the show, Lynette.

00:01:57.920 --> 00:01:59.680
Hey, thanks so much for having me.

00:01:59.840 --> 00:02:00.719
This is just great.

00:02:00.799 --> 00:02:01.359
I love it.

00:02:01.599 --> 00:02:15.599
Before we jump into our conversation, I think it's worth mentioning that you've worked on some amazing films, some of them being the upcoming Anaconda, Anyone But You, Craven the Hunter, The Woman King, and Spider-Man into the Spider-Verse.

00:02:15.680 --> 00:02:18.159
So you have really an amazing resume.

00:02:18.319 --> 00:02:22.960
I am so excited to have you on the show today, and I think we have a really entertaining chat today.

00:02:23.120 --> 00:02:32.800
We're mainly going to be focusing on Anaconda, but before that, I wanted to dive in on what it's like to work on trailers before the film's final look and feel is locked in.

00:02:33.039 --> 00:02:36.159
Can you talk about a little bit what that process is like?

00:02:36.400 --> 00:02:36.719
Right.

00:02:36.960 --> 00:02:50.639
So many times I am tasked with grading material that has not gone to the final DI, and I'm given the color workflow from the original DI house that we'll be working on it going forward.

00:02:50.879 --> 00:03:02.960
So I'm able to make a node tree where I have the CDLs from the set, as well as the show let and understanding the really the color workflow.

00:03:03.120 --> 00:03:12.240
And then I'm able to work with the creative executives at Sony as well as hopefully, if they're available, the filmmakers.

00:03:12.479 --> 00:03:28.960
So yeah, like in the case of Spider-Verse, the first Spider-Verse, we started working on that about a year and a half before it went to DI with Natasha, of course, who does beautiful DI work on the Sony animation projects.

00:03:29.520 --> 00:03:41.840
So I'm able to sit with those filmmakers, those animators in that case, having them sit in the room and help me work through what their creative vision for the project's going to be.

00:03:42.000 --> 00:03:48.080
Now, in the case of Spider-Verse, these are ACES files that come from Sony Pictures Animation.

00:03:48.240 --> 00:04:00.080
That makes it really intuitive and really easy to get there from the beginning because you're working in the ACES workflow that they're working with, those animators in their studio.

00:04:00.240 --> 00:04:06.479
And when they come into the room, they're seeing, hopefully, and usually what it is they're used to looking at.

00:04:06.560 --> 00:04:15.199
And what's nice for me at that point is that I get to help them with the development of what their final animation is going to be.

00:04:15.360 --> 00:04:20.240
They'll look at things and say, oh, the lighting or the shading or this or the that needs to change.

00:04:20.399 --> 00:04:27.040
Or maybe even they're just still in animatic form, which happens when I have to do something that's going to go to Comic Con.

00:04:27.279 --> 00:04:32.959
The latest Spider-Verse that will be coming out next year, or maybe almost in two years.

00:04:33.199 --> 00:04:41.360
I worked on that for Comic-Con and some of that stuff was still in very, very rough animation stage at that point.

00:04:41.519 --> 00:04:43.600
So a number of different things get to happen.

00:04:43.680 --> 00:04:56.399
If I'm working on an ACES project like that for animation, then this is a very straightforward process because those files are going to look very much like what they're supposed to look like without a lot of intervention from me.

00:04:56.639 --> 00:05:15.120
In the case of doing Anaconda or doing, let's say, The Woman King or whatever, I have to start and some cases before I've even spoken to the DP to get those shots and to get that timeline into a shape that is viewable.

00:05:15.279 --> 00:05:24.879
You know, obviously it looks great, but that I'm going to at least get it into a place where people can see it and then to take their notes and to make the final grade.

00:05:25.040 --> 00:05:29.279
So in the case of The Woman King, I was able to work with the director of photography.

00:05:29.439 --> 00:05:33.759
And in the case of Anaconda, I worked with the visual effects team.

00:05:33.920 --> 00:05:37.120
And that was how we got to the color that we ended up with.

00:05:37.360 --> 00:05:44.560
That sounds incredibly challenging, especially with today's world of hyper-analyzing trailers by frame by frame.

00:05:44.720 --> 00:05:55.040
You are essentially a grading blind, if I can use that term, in the sense that you are having to start working on this project sometimes with assistance from the creative team.

00:05:55.120 --> 00:06:04.319
And sometimes you said without it, in the case of the Woman King, until you are able to get this team either because they're working on another film or because they're still currently working on this film.

00:06:04.560 --> 00:06:07.199
And how do you approach that?

00:06:07.360 --> 00:06:10.240
What is your mindset when you're starting to work like that?

00:06:10.399 --> 00:06:15.759
Knowing that these are sometimes more analyzed than the film I feel in today's society.

00:06:16.000 --> 00:06:21.279
Well, you bring up a really good point, and it's something that is absolutely taken into consideration.

00:06:21.439 --> 00:06:25.360
We have a lot of awareness that people are looking at these things frame by frame.

00:06:25.519 --> 00:06:35.120
And like in the case of finishing venom, I didn't do the original color on that, but I end up doing the delivery color and doing visual effects color.

00:06:35.360 --> 00:06:41.519
And we are very, very cognizant of the fact that people are looking at this frame by frame.

00:06:41.759 --> 00:06:47.120
And it's challenging because, as you know, as a colorist, we look at things flowing.

00:06:47.279 --> 00:06:51.120
We look at how things, how are they going to work one shot next to another?

00:06:51.279 --> 00:06:53.360
And that's another point about doing trailers.

00:06:53.519 --> 00:06:57.680
You're using shots that would never appear together in this the film.

00:06:57.759 --> 00:07:01.360
And you need to make them look like a cohesive storytelling.

00:07:01.519 --> 00:07:06.560
So this is a challenge and this is something that we take into consideration every frame.

00:07:06.720 --> 00:07:09.519
And we do try and make sure that it flows together.

00:07:09.680 --> 00:07:18.639
But you know, if we're looking at a visual effects shot, we're absolutely analyzing everything because somebody online is going to have something to say about it.

00:07:18.879 --> 00:07:21.199
As you know, everyone's got an opinion.

00:07:21.600 --> 00:07:25.040
Social media is is very, very difficult.

00:07:25.360 --> 00:07:34.000
And you bring up an incredible point in the fact that color is based off consistency and how it looks with the shots surrounding it.

00:07:34.079 --> 00:07:41.920
And we are essentially building a new creative project by putting shots that are not supposed to be next to each other to form this trailer.

00:07:42.079 --> 00:07:50.800
And it still has to feel consistent and feel like it was supposed to be together, even though you might have a shot from the first third of the film next to a shot with the last third of the film.

00:07:50.879 --> 00:07:58.800
And it might be completely narratively different and there may be a different story going on there, but it has to feel like it was supposed to be together the whole time.

00:07:59.040 --> 00:07:59.600
Well, that's right.

00:07:59.680 --> 00:08:13.920
And that's there's a little bit of a push and pull between the creatives who are the creative executives in the marketing department and the filmmakers, because the filmmakers have in their mind what their intention was in the narrative that they've created.

00:08:14.079 --> 00:08:22.079
But when you see shots that have been taken by a creative editorial vendor and put next to one another, they're not always going to work together.

00:08:22.240 --> 00:08:32.879
And so it's kind of something about trying to compromise to make sure that we have the creative intent of the filmmaker and don't deviate too much from it, but try and make them work together.

00:08:33.120 --> 00:08:48.720
That's the kind of the thing about being an experienced colorist is understanding how to match shots, how to make something that's visually appealing and exciting, and putting those things together and weighing them one to the other.

00:08:48.879 --> 00:08:59.919
Just trying to keep it so that it all looks beautiful together and keep everybody happy, which is one of the hard things about our job, why we do it.

00:09:00.240 --> 00:09:02.080
Yeah, running the room is really difficult.

00:09:02.240 --> 00:09:18.000
I think as I've worked in trailers and marketing before, I think that's one of the most difficult parts of the job is trying to communicate to the creative team that grading for marketing is a little bit different in the fact that you do need to shift the color a tiny bit.

00:09:18.159 --> 00:09:23.519
You can't just use the straight grade from the film, especially if you have two shots that are jarring against each other.

00:09:23.840 --> 00:09:25.120
What is your approach to that?

00:09:25.360 --> 00:09:33.840
Because I have certainly been caught in those situations where I have the creative team saying it's graded or this is the way we wanted it to look and it looks perfect the way it is.

00:09:34.000 --> 00:09:36.960
I shot it exactly like that, and this is the grade that we like.

00:09:37.200 --> 00:09:52.080
When you have two shots that are literally slamming their head up against each other, and you, as a professional that works in trailers, know with your experience that these are jarring together and the editorial for this trailer specifically is not working.

00:09:52.240 --> 00:09:54.639
The cuts working, but the colors not working.

00:09:54.879 --> 00:10:02.639
How would you explain to the creative in the most professional, nice way that there needs to be a slight shift while maintaining the creative intent?

00:10:02.879 --> 00:10:03.120
Right.

00:10:03.200 --> 00:10:11.120
Well, that's therein lies, as I've said in so many times in so many venues, that is the skill that we bring to the table.

00:10:11.200 --> 00:10:13.360
And that's an experienced colorist.

00:10:13.440 --> 00:10:18.320
It's a 50-50 thing between the creative and managing the people in the room.

00:10:18.399 --> 00:10:23.200
And of course, I'm always very kind and never say, What are you thinking?

00:10:23.360 --> 00:10:24.240
I never do that.

00:10:24.480 --> 00:10:31.360
First of all, you have to have also people in the room who are helping you in this way in discussing this.

00:10:31.519 --> 00:10:37.919
So it's usually the creative executives at the studio who understand that they need to make it match.

00:10:38.159 --> 00:10:51.360
Also, that they need to have it be possibly more hyper-realistic than the original film intent, because there's so many filmmakers out there and they do beautiful, lovely work and they're very nuanced.

00:10:51.519 --> 00:11:00.720
But when you're making a trailer where every shot is one second long and has to have an impact, then you need to look at that differently.

00:11:00.960 --> 00:11:06.000
So I depend in some way to say, this is what I think needs to happen here.

00:11:06.159 --> 00:11:14.240
And I understand the beauty and what you've built into this, but I can't see their face or I can't see what they're doing or whatever.

00:11:14.399 --> 00:11:22.320
And usually it's the creative executive from the studio who will back me up and say, this is really what we need.

00:11:22.480 --> 00:11:38.559
Or I am backing up that creative executive in that discussion with a filmmaker to say, I think that the impact of the shot would be better served if we were to brighten this shot or to darken this shot or whatever.

00:11:38.720 --> 00:11:43.919
And it's just really all about communicating and it's all about being diplomatic.

00:11:44.080 --> 00:11:47.440
Hopefully, you have somebody there that can back you up.

00:11:47.600 --> 00:11:51.919
But in the end, it's really what they want, and it's not what I want.

00:11:52.159 --> 00:12:03.440
We all as colorists have to keep that in mind because sometimes we can be in a room and just disagree or just think that something is a bad idea, but in the end, it's not what we think.

00:12:03.679 --> 00:12:07.679
It's we are there to execute a vision, and that's it.

00:12:07.919 --> 00:12:23.759
Yeah, you hit on some really interesting points, but I think most of what I took away from that is there needs to be a certain degree of trust between you and the creatives, between you and the executives, between the executives and the creative, and all around, because you are all making compromises.

00:12:24.159 --> 00:12:28.559
And these compromises need to be agreeable to absolutely everybody.

00:12:28.720 --> 00:12:34.080
They say, like, a negotiation is a good negotiation if everybody walks away unhappy.

00:12:34.240 --> 00:12:38.559
And everybody needs to make a little bit of a compromise to make this work.

00:12:38.720 --> 00:12:42.799
And it's funny because people want to walk away feeling like they got the best end of the deal.

00:12:42.960 --> 00:12:45.279
And I feel like that is what works in the grading suite.

00:12:45.440 --> 00:12:47.519
It's like, ah, I got away with murder in there.

00:12:47.600 --> 00:12:48.879
And everybody feels that way.

00:12:48.960 --> 00:12:50.080
It's like, great, perfect.

00:12:50.240 --> 00:12:51.759
What are your thoughts on that?

00:12:52.559 --> 00:13:02.320
I think that in the end, once again, it's not about winning, it's just really about making sure that you have the trust of the people that you're talking to.

00:13:02.480 --> 00:13:07.200
They have confidence that you can make their dream happen.

00:13:07.360 --> 00:13:10.080
You know, you're talking about somebody's baby here.

00:13:10.720 --> 00:13:15.279
This is something that somebody's been working on for perhaps a few years.

00:13:15.519 --> 00:13:22.159
And so what you are doing is being a steward of that work that they've worked so hard on.

00:13:22.320 --> 00:13:28.159
So you're not gonna go and die on a sword because you think that something needs to be a certain way.

00:13:28.320 --> 00:13:30.159
It needs to be the way they want it.

00:13:30.320 --> 00:13:37.679
And then you go and with the creative executive who might think that that filmmaker's decision needs to be tweaked a little bit.

00:13:37.840 --> 00:13:42.399
And then we just are very, very conscious to be respectful of that.

00:13:42.559 --> 00:13:52.159
But you also touched on something that is a challenge for me, and that is that a filmmaker has a colorist who's going to be doing their DI.

00:13:52.639 --> 00:13:56.080
This is probably somebody who they're very familiar with or a friend.

00:13:56.320 --> 00:14:02.240
And now this particular part of the process has been put in the hands of somebody else.

00:14:02.399 --> 00:14:12.320
And this is a very challenging thing for me and a situation that is uncomfortable for me sometimes because I want to do the best job for them possible.

00:14:12.480 --> 00:14:14.080
And I believe I can do that.

00:14:14.240 --> 00:14:18.879
But you have to convince somebody that you can do that, especially if they don't know you.

00:14:19.039 --> 00:14:22.639
And this project has been put in my hands by the studio, right?

00:14:22.799 --> 00:14:37.279
It takes a little bit of a dance to start off, is getting to know that person and having them have the confidence in you that you can do what it is that they need done with their baby, the thing that they've been living with for the last number of years.

00:14:37.600 --> 00:14:40.240
I so understand what you're talking about.

00:14:40.399 --> 00:14:43.440
And uncomfortable is the perfect word for it.

00:14:43.519 --> 00:14:53.200
And because usually it's not always the case, but a lot of the times they have selected their final colorist and they've may have already started working with them, especially if they have a show let selected.

00:14:53.360 --> 00:14:58.639
And it's this dance, like you said, of convincing them that I am not trying to change that.

00:14:58.799 --> 00:15:02.399
I am trying to store this over to them in the best way possible.

00:15:02.559 --> 00:15:06.720
I am the limo driver to bring them the final film in the best way possible.

00:15:06.960 --> 00:15:08.720
And we are just doing the trailer.

00:15:08.879 --> 00:15:27.679
I want to take that look that you guys have worked on and move it over as best as I can, understand the DNA of it with the tools that you guys have developed, the show look, the CDLs, whatever you guys have developed so far, and sort of guide it over to the final DI suite in the most stewardly way possible.

00:15:27.759 --> 00:15:38.000
I keep using that word, but basically you're trying to sort of ambulance it over to the final resting place so the final colorists can continue working on this with their tools.

00:15:38.159 --> 00:15:41.360
And I think that's a really difficult process sometimes.

00:15:41.519 --> 00:15:53.519
I'd love to hear some of the ways that you approach that and some of the challenges that you've experienced because I think there's a lot of pushback in the sense of protecting your artistic vision.

00:15:53.759 --> 00:15:56.720
We already have what we want and we don't need you.

00:15:56.960 --> 00:16:02.080
We already have our look, we already have our colors, and what are you doing with our project kind of feeling?

00:16:36.140 --> 00:16:38.620
Of course, I don't have control over any of that.

00:16:38.700 --> 00:16:44.940
I am tasked with doing something and delivering something in a very, very expedited manner.

00:16:45.020 --> 00:16:51.660
You know, I'm doing a lot of these things because this thing is going to be dropped next week, right?

00:16:51.820 --> 00:16:54.780
It's not going to be able to get in with the final colorist.

00:16:54.940 --> 00:17:01.260
If anyone were to go to my website, lynetteduncing.com, you will see the trailers that I've done.

00:17:01.340 --> 00:17:09.900
And the only trailers that I post on my website are ones that I have done the final color on the before it's gone to the DI.

00:17:10.140 --> 00:17:15.019
I touch the every trailer that is released by Sony.

00:17:15.339 --> 00:17:24.140
I do the final view of the DCPs and a number of different films that the DI colorist has done the trailer on.

00:17:24.460 --> 00:17:29.259
I am going to be the person who will eventually oversee its delivery.

00:17:29.420 --> 00:17:42.059
We have big name colorists working on some of the trailers that we deliver, and I am extremely careful to make sure that everyone knows that I am not taking any credit for the work that they have done.

00:17:42.299 --> 00:18:03.659
The tough thing for me, in a sense, is that I bring a great amount of experience to doing the grade on a number of different titles, trailers, but I will never ever take credit for somebody else's work, even though I've had a really large part in what that ends up being delivered.

00:18:03.819 --> 00:18:14.299
So the only thing that you'll ever see of mine on my portfolio is something that I've worked with a filmmaker from the very beginning before it goes to the DI.

00:18:14.619 --> 00:18:19.899
Well, that's incredibly humble of you, and I think more colors should take that mindset into account.

00:18:20.059 --> 00:18:21.659
Let's jump into one of those trailers.

00:18:21.740 --> 00:18:25.899
Let's talk about Anaconda, a film that I honestly can't wait to hit theaters.

00:18:26.220 --> 00:18:35.899
So you've told me that this has been a very interesting trailer, and I don't doubt that because there's a ton of visual effects shots in there, and I'm sure they're not all finished.

00:18:36.059 --> 00:18:41.500
Can you tell me a little bit about this trailer and what the experience has been, not only getting it out there, but working with the filmmakers?

00:18:41.819 --> 00:18:48.939
Instinctual, where I work, is also a visual effects company, and I also oversee visual effects reviews.

00:18:49.099 --> 00:18:55.259
So I have filmmakers in the room with me or in our sister theater over on the Sony lot.

00:18:55.579 --> 00:18:59.179
I have people in the room where I do visual effects reviews for them.

00:18:59.339 --> 00:19:17.419
So I'll have the a timeline of all the shots in Resolve, and I put a data burn-in on them, and we look at visual effects versions together, and then they make decisions as to what they're going to do going forward on a number of different films, even if it has nothing to do with Sony.

00:19:17.500 --> 00:19:21.019
We do it for other for Amblin and a number of other companies, Netflix.

00:19:21.179 --> 00:19:29.500
But anyway, in the case of Anaconda, I started off with them doing visual effects reviews for visual effects executives at the studio.

00:19:29.740 --> 00:19:37.179
So I do a live 444 stream, 2K stream, to our sister theater at Thalberg.

00:19:37.339 --> 00:19:40.779
And so they sit there and they look at the visual effects.

00:19:41.019 --> 00:19:47.339
I'm able to grade them live so that they can see what those effects are going to look like.

00:19:47.419 --> 00:19:49.659
And then they make changes at that point.

00:19:49.819 --> 00:19:59.259
The color changes that I make may inform the notes they're going to give, like in this case to ILM, about what it is that something needs to be.

00:19:59.419 --> 00:20:06.859
So this Anaconda started off as a visual effects review and then an accelerated streaming date.

00:20:07.019 --> 00:20:11.500
So I ended up doing the color on the full trailer before it goes to DI.

00:20:11.899 --> 00:20:13.179
So yeah, it was great.

00:20:13.259 --> 00:20:21.740
It's um for anybody in the audience who knows or doesn't know, uh most uh shots come in as linear EXRs.

00:20:21.899 --> 00:20:23.659
I'm given the color workflow.

00:20:23.740 --> 00:20:27.819
In this case, it was ACEs to uh area wide gamut four.

00:20:27.980 --> 00:20:33.419
And then to build that into my node tree, uh usually I put my lint.

00:20:33.899 --> 00:20:36.059
To log in the pre-clip.

00:20:36.220 --> 00:20:38.059
I don't put it on the clip node tree.

00:20:38.139 --> 00:20:39.419
I put that in a pre-clip.

00:20:39.500 --> 00:20:44.059
And then I set up a parallel note tree for putting all my mats.

00:20:44.220 --> 00:20:57.740
So in the case of Anaconda, these were embedded mats, which hopefully, if we're doing a visual effects heavy job, the visual effects vendor has given us a number of mats so that when we grade, we're able to do it.

00:20:57.899 --> 00:21:02.619
So I've set up a parallel note tree for each of my mats that I bring in.

00:21:02.779 --> 00:21:12.619
I do that because in the case of something where I don't have a mat for everything, then I use the mats I have and I put power windows on.

00:21:12.700 --> 00:21:36.460
And I don't want to be in a serial situation where I've baked a color into a name and then not be able to undo it in a different part of the mat, which is in the case of Anaconda, what I ended up having to do because the head, the body of the snake, which there was only one mat for, they wanted to have a number of different grades for the head and for the body and for the eyes and all of that.

00:21:36.619 --> 00:21:47.419
So well, actually the eyes had its own mat, but because I'm using one mat and making several mats from it, then I use it in parallel and then put the show lot after that.

00:21:47.579 --> 00:21:47.899
Love it.

00:21:48.059 --> 00:21:48.939
I don't know whether that answered.

00:21:49.179 --> 00:21:50.139
Does it answer the question?

00:21:50.220 --> 00:21:50.619
I don't know.

00:21:50.939 --> 00:21:54.220
I mean, I love the I love some of the technical details.

00:21:54.379 --> 00:22:00.299
A lot of people don't work with such a high-end VFX vendor and get sort of a preview of the workflow.

00:22:00.539 --> 00:22:13.740
One of the questions that I have is when you're working with temp VFX shots or work in progress VFX shots, are you given all of the mats that you think you would expect with the finals, or do you have to request some additional mats?

00:22:14.220 --> 00:22:18.939
There are sometimes now in the case of Anaconda, we didn't have to request additional mats.

00:22:19.339 --> 00:22:21.179
They had everything that we needed to use.

00:22:21.339 --> 00:22:24.700
But there are cases in other films where we've had to ask.

00:22:24.859 --> 00:22:33.099
The other thing that's really nice about having a visual effects team upstairs is that I just call and say, Jesse, help me out here.

00:22:33.259 --> 00:22:35.899
Can you make a mat for A, B, C, and D?

00:22:36.059 --> 00:22:39.659
Now, of course, AI is going to change a lot of that going forward.

00:22:39.899 --> 00:22:43.980
Resolve 20 certainly has helped with doing backgrounds and things like that.

00:22:44.139 --> 00:23:00.139
But in regard to doing a visual effects heavy film where you've got multiple, multiple pieces that need to have uh special attention, then we need to use those embedded mats and or do the best we can to modify them.

00:23:00.460 --> 00:23:06.299
I love that idea of basically making it yourself where you can take the full mat of the snake and splitting it up.

00:23:06.379 --> 00:23:10.859
I think that's a brilliant idea and combining that potentially with the built-in resolve AI tools.

00:23:10.939 --> 00:23:14.460
I think that's a really smart way, especially under the timetable you're working on.

00:23:14.619 --> 00:23:18.379
You may have to get this out to DCP or to streaming ASAP.

00:23:18.460 --> 00:23:23.659
So you may not have time to wait for another mat or to even send it upstairs for a VFX artist to work on that.

00:23:23.740 --> 00:23:25.819
So I think that's a very smart, efficient way of working.

00:23:26.059 --> 00:23:26.619
Well, that's right.

00:23:26.700 --> 00:23:41.259
And the thing is, is for us, they at Sony have started to depend on me to say to as a problem solver and really what it is that we're paid to do is just to be that person that can do this stuff quickly.

00:23:41.419 --> 00:23:52.619
Now, if there's something that I simply cannot do, I look at it and just go, I can't do this, or this is gonna, I'm gonna have to roto this and this is going to take a lot of time.

00:23:52.859 --> 00:23:55.819
That's the other part of what it is that we do, right?

00:23:55.980 --> 00:24:01.339
Is that you understand what it is you're good at and the time constraint to do it.

00:24:01.500 --> 00:24:03.419
I am not a visual effects artist.

00:24:03.579 --> 00:24:11.819
There are certain things that I can do, but I will absolutely call upstairs and just say, can you take a look at this really quick?

00:24:11.980 --> 00:24:14.379
And usually they can get it done pretty quickly.

00:24:14.539 --> 00:24:17.099
And we work in a really collaborative workflow.

00:24:17.259 --> 00:24:30.700
So I have the conform artist in the theater with me, whose desk is next to me, Doug Ludwig, who's one of the partners at Instinctual, and he will prep that shot that I'm having trouble with.

00:24:30.859 --> 00:24:36.779
It goes into a shared library for Flame and is treated in the middle of the session.

00:24:37.019 --> 00:24:40.619
And I just say to the client, you know what, we're gonna send this upstairs.

00:24:40.700 --> 00:24:41.899
Let's go on to another shot.

00:24:41.980 --> 00:24:47.099
And by the time we're done with the other stuff, the shot's ready and I and it comes back to me.

00:24:47.259 --> 00:24:49.099
So that's a great way to work, I can tell you.

00:24:49.339 --> 00:25:17.819
That was one of the things moving around from lower budget indie films into larger projects that really was not maybe not shocking to me, but was like a mind-blowing expansion to me was the fact that you have conform artists working in the same room, the workflow that you just mentioned, and that you can essentially drop in VFX shots and then cycle back either the next day or literally in the same session, like you just described, move on to the next shot, because it really is about iterating as quickly as possible.

00:25:17.980 --> 00:25:24.379
And I mean, the last film I was working on had hundreds and hundreds of VFX shots, and we had new deliveries every single day.

00:25:24.460 --> 00:25:27.419
And it was just about replacing that last one with the newest version.

00:25:27.659 --> 00:25:29.099
Do we have the newest version?

00:25:29.339 --> 00:25:33.179
So that you make sure the colorist is working on the latest version of that shot.

00:25:33.259 --> 00:25:36.779
So I it's amazing that you guys are also doing that in the trailer as well.

00:25:37.099 --> 00:25:41.579
It's almost like it's a must-have at this point if you're going to be working with executives at that level.

00:25:41.899 --> 00:25:42.139
Right.

00:25:42.220 --> 00:26:01.579
And well, for us too, we have a great trailer producer, Jeff Brown, and he is keeping track of making sure that we have all the right versions of things or the right version is used, because you might have the latest version, version 20 of a shot, and then they decide they want to use version 15 again.

00:26:01.819 --> 00:26:03.500
And that happens all the time.

00:26:03.740 --> 00:26:07.579
There's a big housekeeping part of that's going on here.

00:26:07.740 --> 00:26:12.220
And again, if I can say, you know, it's about collaboration.

00:26:12.379 --> 00:26:13.740
I am not an editor.

00:26:13.899 --> 00:26:17.019
I will never pretend to care about resolve editing.

00:26:17.099 --> 00:26:26.220
I'm sorry to say that, but I have people that I work with that are so fabulous and so on it, I don't have to worry about that.

00:26:26.299 --> 00:26:29.899
And I don't have to worry about the making sure all my versions are correct.

00:26:30.059 --> 00:26:33.980
I mean, obviously, we're talking and I'm like, okay, this is what I've got in here.

00:26:34.139 --> 00:26:36.460
I'm doing a pickup shot of this.

00:26:36.619 --> 00:26:44.139
I do sometimes pickup layers where I'm getting a whole bunch of new shots that are coming in, and we make sure that they're correct.

00:26:44.379 --> 00:26:51.019
But the workflow that I'm in, the conform artist is everything and keeping track of everything.

00:26:51.259 --> 00:26:53.819
I think that's a really interesting point that you just made.

00:26:53.899 --> 00:27:01.579
And it's not the sexy part of color, it's not the part that's advertised on the marketing of for Resolve's next version.

00:27:01.740 --> 00:27:10.299
But I think proper organization and keeping your project prepped and organized and really like having a really locked-down workflow.

00:27:10.379 --> 00:27:19.980
And when I say locked down, I mean one that works for you and your team is the most important part of having a well-oiled machine in terms of color and finishing.

00:27:20.059 --> 00:27:24.299
And I do not think it's talked about enough because when it works, nobody talks about it.

00:27:24.460 --> 00:27:26.299
It's just, it goes like a car.

00:27:26.379 --> 00:27:31.659
You can just keep it going for 200,000 miles, put oil in there, check it every once in a while, and it just works.

00:27:31.819 --> 00:27:35.980
But when it doesn't work, clients leave, they scream, they want to fire people.

00:27:36.220 --> 00:27:38.460
It's the thing that needs to be worked on the most.

00:27:38.619 --> 00:27:41.019
And I love that you are so focused on that.

00:27:41.179 --> 00:27:43.659
You prep your projects, you said you come in early.

00:27:43.899 --> 00:27:46.139
It is really not discussed enough.

00:27:46.299 --> 00:27:54.619
And I would love, like if for somebody that is looking and wants to do this at home, they may not have the staff or work on the level of projects.

00:27:54.779 --> 00:28:01.740
What are a couple of tips that you would recommend for people that are working on their own projects in Resolve that want to be more organized and prep projects?

00:28:02.059 --> 00:28:13.980
And speaking to that and and how it works for us is we worked really hard on this, and especially during COVID when we had time to work on it, is to streamline all of this stuff.

00:28:14.220 --> 00:28:29.579
We have a collaborative workflow that is starts the vendor for creative editorial sends to Flame, and all the stuff is conformed to Flame, and then they're give us a clip pool and an EDL, and then I make a timeline from that.

00:28:29.740 --> 00:28:39.740
I am not an editor, but it's very easy for me to go and bring in a clip pool and an EDL and to check it and all that against an offline or cut rough and all of that.

00:28:40.059 --> 00:28:52.059
My feeling is for anybody who's doing this at home or doing this as an independent, let's put it that way, is just about, and I guess I don't really need to say this.

00:28:52.220 --> 00:29:13.819
I'm sure they probably already know this, and that is preparation, doing things in advance, and also putting the cut raft in as an offline and making sure absolutely 100% that all your time warps are correct, that all of your resizes are correct, all of that stuff because people see this and they've been looking at it for a while.

00:29:13.980 --> 00:29:19.179
Maybe you just saw it, maybe it just came into your box, but they know what it's supposed to look like.

00:29:19.259 --> 00:29:36.700
And if you haven't matched this up against their cut rough or their offline reference to make sure that everything that you're doing, you know, your XML, all these things are have lined you up correctly, then you're standing there embarrassed or scrambling.

00:29:36.859 --> 00:29:51.419
I guess that's the all I can say because I have to, I'll be really honest, I don't have the experience as an independent to say exactly what I would do to start prepping a job because I have a backup team that helps with all of that for me.

00:29:51.579 --> 00:30:01.019
But my only thing is that I never walk into a room with people unless I have spent a great deal of time making sure that what I have.

00:30:01.259 --> 00:30:05.179
And the other part is do you have the right color management apply to this thing?

00:30:05.419 --> 00:30:23.740
This thing, your offline is probably not a bad place to start in regard to knowing what the client is used to seeing before they walk into the room and before you start changing anything, is just to make sure that your color workflow is buttoned up and your editorial is buttoned up.

00:30:23.980 --> 00:30:42.539
I can say ashamed or not ashamed, whichever one you want to approach, to admit that I've absolutely destroyed my trust with a client in previous years by doing something stupid and allowing the offline to shift in resolve and have the wrong time warp or the wrong way of time warping or the wrong optical flow type.

00:30:42.619 --> 00:30:44.939
And they see that and they go, that is not what I cut.

00:30:45.099 --> 00:30:48.859
And immediately after that, you lose trust for the entire session.

00:30:48.939 --> 00:30:54.700
And instead of having this collaborative relationship, you end up having this fighting feeling of do I really trust them?

00:30:55.019 --> 00:30:56.539
Am I sure I can trust them?

00:30:56.700 --> 00:30:58.939
Should I go with my gut or should I trust them?

00:30:59.099 --> 00:31:07.179
And it's just so much harder to work with if you didn't do what you said and really just take that extra time up front to make sure that that is buttoned up.

00:31:07.419 --> 00:31:07.579
Right.

00:31:07.659 --> 00:31:13.659
Well, and you have if there are problems, that's the other part of doing what we do, and that's communication.

00:31:13.819 --> 00:31:36.700
And if there's something that is not lining up and you don't understand why it's not lining up, then a a call to the creative editorial or a call to a producer or a get in front of it kind of attitude about if something does not look right, I am never afraid to reach out and just say, you know what, I don't understand what's going on here with the color space.

00:31:36.779 --> 00:32:25.639
I've been given a shot and this does not look correct.

00:32:25.720 --> 00:32:30.359
And even though I'm working in the workflow that you've designed, why is this happening?

00:32:30.599 --> 00:32:33.000
What can we do here to solve this?

00:32:33.159 --> 00:32:38.679
So it's about getting in front of something if there's an issue, it's about being prepared.

00:32:38.919 --> 00:32:51.720
And also, as you pointed out, in the trust issue with perhaps somebody new, as the old saying goes, you only have one time to make a first good impression, right?

00:32:51.960 --> 00:32:59.240
And if you blow that, then you lose it, you lose the room, and that is not a good place to be.

00:32:59.879 --> 00:33:05.799
No, it's it's really, really difficult, and it makes for a very unpleasant session until you can earn that back.

00:33:05.960 --> 00:33:08.759
If you can earn that back, and with some people, you never will.

00:33:09.000 --> 00:33:16.039
I am curious because sometimes, especially I would imagine during trailers, you might have some difficulty with that color management.

00:33:16.119 --> 00:33:19.079
Maybe you haven't gotten the information on the level that you're working at.

00:33:19.159 --> 00:33:21.079
I imagine it's much more straightforward.

00:33:21.240 --> 00:33:27.000
But what happens if you're not getting the information that you need to set up your color management properly?

00:33:27.159 --> 00:33:28.599
How would you approach that?

00:33:28.839 --> 00:33:32.359
Well, that's a good question because that is certainly happened to me.

00:33:32.440 --> 00:33:35.799
And I just really, really push, push, push, push.

00:33:35.879 --> 00:33:40.919
And I, Jeff, who is our uh producer, I don't have to be the bad guy.

00:33:42.039 --> 00:33:47.079
He calls and he gets as much information as he can get for me.

00:33:47.240 --> 00:33:51.000
If I don't get it, then I have to figure it out myself.

00:33:51.240 --> 00:34:00.119
Maybe um I put something into an ACES workflow and just kind of bring everything in to where I think that I can manage all of the shots together.

00:34:00.279 --> 00:34:06.039
One of the things is where I work in trailers is that I get a lot of different kinds of media.

00:34:06.200 --> 00:34:14.199
So the camera from set may be Ari or Sony Venice or something like that, but I'm also doing graphics.

00:34:14.440 --> 00:34:23.000
So the graphics come in as 709 or SRGB, or we might be getting stock footage from Getty or something like that.

00:34:23.079 --> 00:34:36.039
And all these things need to be put together and have the right color transforms applied to them, or working in ACEs, the right input transforms to put them into the working color space.

00:34:36.119 --> 00:34:39.879
And sometimes we don't know what they are, and that can happen.

00:34:40.039 --> 00:34:42.199
So there's just a lot of trial and error.

00:34:42.279 --> 00:34:56.679
And again, I sit and I don't care how long it takes, I will go through every single input transform I can think of to make something look correct or what I think it's supposed to be, if I'm not given all the information.

00:34:56.919 --> 00:35:03.799
And again, I use the offline from creative editorial as a guide from time to time.

00:35:03.960 --> 00:35:06.759
First of all, it's what the client is used to seeing.

00:35:07.000 --> 00:35:13.960
And it's quite possible the creative editorial vendor has been given the color management that I have not been given.

00:35:14.119 --> 00:35:16.279
So they might have the show a lot.

00:35:16.519 --> 00:35:21.719
They might know through conversation what the camera is if I don't know.

00:35:21.879 --> 00:35:27.639
And so I can start there and doing my little bit of investigation to figure it out.

00:35:27.880 --> 00:35:34.039
I mean, that's a great piece of advice, is simply sort of try and get the best information you can from the creatives.

00:35:34.119 --> 00:35:46.119
And if not, you have to brute force it and make sure you take that time to give yourself the time and the space to do that appropriately and don't rush it, especially not in front of the client, because you're not going to do your best work there.

00:35:46.279 --> 00:35:54.920
You'll feel nervous, you'll feel jittery, and you don't want them to see the wrong time, the wrong input transform 10 times because they don't understand what you're doing.

00:35:55.159 --> 00:35:59.400
You lose the room when you do that, when you don't have confidence in what it is to look at.

00:35:59.480 --> 00:36:00.199
You lose the room.

00:36:00.360 --> 00:36:07.559
And the other part about it is, and especially doing what I do, is that these people uh barely have time to be in the room with you as it is.

00:36:07.719 --> 00:36:09.719
They can't be watching you figure it out.

00:36:09.960 --> 00:36:18.360
I have an interesting question, and it's that I assume that the visual effect shots, they're coming from some of the top vendors in the world, but they're not finished.

00:36:18.599 --> 00:36:44.840
And I am intrigued of how you approach visual effect shots that are certainly not finished, and how you can, I'll call say beautify them, make them as best as possible, because like we were talking about earlier, some of these trailers are nitpicked and frame-picked at in a way that one, they're not supposed to, and two, they're compared to the final Blu-ray and home releases in a way that they're also not supposed to.

00:36:45.000 --> 00:36:46.679
How do you approach that?

00:36:46.759 --> 00:36:55.000
And how do you, when they when they say, like, oh, this doesn't look that great or this is not final, what do you do in the suite with what you're given?

00:36:55.239 --> 00:36:55.480
Right.

00:36:55.559 --> 00:37:02.679
Well, you do the best that you can, and it's also up to them as they look at it to say whether it's acceptable or not.

00:37:02.840 --> 00:37:16.599
And in the case of other films, and I don't want to be specific because it's not up to me to say anything in regard to the work of a visual effects vendor who's worked really hard on something, but a lot of times I might be softening the edge of a mat.

00:37:16.759 --> 00:37:25.960
Sometimes I might be even almost softening an image if something looks like the background is not matching the foreground, which happens.

00:37:26.119 --> 00:37:30.759
And so I just very, very politely say, you know what I think we could do here?

00:37:31.000 --> 00:37:36.279
I think we could go and perhaps try and create a little bit more depth of field here.

00:37:36.519 --> 00:37:45.000
Whereas because a lot of times with a green screen or a blue screen, you have a foreground image that where you've got everything looks flat.

00:37:45.079 --> 00:37:51.799
It's oh, you've got it's like something that looks like it's just been pasted right up against a back image or a background image.

00:37:52.039 --> 00:37:55.799
That's because, like you say, it's still a work in progress.

00:37:56.039 --> 00:38:11.400
So that's the kind of thing that I help out with, and it's generally about trying to add a depth of field or perhaps a softness or a sharpness to something, whether it's the mat or the key or whether it's the image itself.

00:38:11.719 --> 00:38:17.400
But ultimately, when everybody's looking at it, they may have to wait for it to come back for a new version.

00:38:17.480 --> 00:38:18.519
And that does happen.

00:38:18.679 --> 00:38:21.799
Sometimes I'm given something and the mat doesn't fit.

00:38:21.960 --> 00:38:26.599
And so it I have no problem just going, you, you know, I I think we can do better here.

00:38:26.679 --> 00:38:29.799
We're gonna need to ask for the a redeliver on something.

00:38:29.960 --> 00:38:34.519
And I can show them what that is, and I very rarely get pushback.

00:38:34.599 --> 00:38:37.000
It's just they'll have to do what they have to do.

00:38:37.239 --> 00:38:47.400
The other thing that we haven't talked about either when you're talking about trailers and about what the DI of the Blu-ray is that we do shots that don't make the movie.

00:38:47.799 --> 00:38:49.239
Oh my gosh, yes, of course.

00:38:49.639 --> 00:38:50.279
Tell me.

00:38:50.840 --> 00:38:58.039
So we're doing working on shots, and we have to go and back to the the editorial and have them pull shots for us.

00:38:58.279 --> 00:39:07.799
The studio will do uh pulls of shots for the trailer, and sometimes they have to go back to the editor and have them pull shots that never make the final film.

00:39:07.880 --> 00:39:09.960
And so, and that happens with the visual effects.

00:39:10.039 --> 00:39:15.400
You're like, okay, we're doing a visual visual effects shot on something that's never going to be seen at the actual feature.

00:39:15.639 --> 00:39:17.799
I mean, I can understand that it's very unfortunate.

00:39:17.960 --> 00:39:27.719
But and one of the things that I think that you hinted at, but I think is incredibly important that I just wanted to reiterate is the fact that this is not the fault of the VFX vendor.

00:39:27.799 --> 00:39:33.000
This is simply part of the creative process, and we're pulling it as it's a work in progress.

00:39:33.159 --> 00:39:40.279
And this is more of a fault that we have so many trailers, we have teasers and teasers of teasers and teasers of teasers and teasers.

00:39:40.360 --> 00:39:57.400
And there is so much demand for content that they are simply pulling these films, and we want a hint of these films so early now that they're essentially saying, as we are cooking this film, I want a preview of it, that these visual effects shots are not necessarily ready to be viewed by audiences yet.

00:39:57.559 --> 00:40:03.400
They're ready to be viewed by the creatives in a screening room, but they're showing a preview to audiences.

00:40:03.719 --> 00:40:11.799
So when people are viewing these and saying, these visual effects look terrible, or this movie looks absolutely horrible, how do they show this?

00:40:11.960 --> 00:40:13.960
It's not supposed to look like that.

00:40:14.199 --> 00:40:19.159
This is the best they have right now, and these visual effects take months or years to develop.

00:40:19.400 --> 00:40:38.279
And so I think it's an incredibly interesting thing to hear about what you're able to do in the suite to basically sprinkle a little bit of sugar on top to make them as best as possible because we are essentially breaking the filmmaking process to get these into the trailers and teasers as we do now.

00:40:38.360 --> 00:40:42.279
And so the fact that they don't look worse than they do is amazing to me.

00:40:42.599 --> 00:40:45.159
Well, and I don't ever want to say that these look bad.

00:40:45.239 --> 00:40:50.119
Like in the case of Anaconda, I thought that they did a really nice job on it.

00:40:50.279 --> 00:40:54.360
And again, it's all about deadlines and needing to get things out quickly.

00:40:54.440 --> 00:40:59.000
But I think they did a a really nice job on it and the studio was happy with it.

00:40:59.159 --> 00:41:07.880
But it's at a certain point they look at it and just say whether they think that the audience is going to be happy with the effect.

00:41:08.039 --> 00:41:16.440
And they're not going to, just because something's perhaps not a final, they're not gonna let an effect go out that doesn't look good.

00:41:16.840 --> 00:41:18.119
Yes, I will replace that.

00:41:18.360 --> 00:41:18.440
Yeah.

00:41:18.599 --> 00:41:19.320
It's I would I would

00:41:19.719 --> 00:41:24.119
Say it's a work in not bad, but a work in progress and not as good as it will be in the final.

00:41:24.440 --> 00:41:31.880
And it's worth saying that they actually continue to replace these visual effect shots while movies are in theaters and up until the final home video release.

00:41:32.199 --> 00:41:32.679
That's right.

00:41:32.759 --> 00:41:33.480
They they do.

00:41:33.559 --> 00:41:39.400
And so obviously, we're so used to having visual effects as being a part of filmmaking.

00:41:39.559 --> 00:41:49.480
And it's not because you're doing a superhero movie, it's could be something very mundane about like replacing the curtains on a window.

00:41:49.639 --> 00:41:49.880
Yeah.

00:41:50.119 --> 00:41:59.239
Or in the case of Jack Black, a shirt on him in one of the things on in Anaconda, which I won't say which one, but that's the thing.

00:41:59.480 --> 00:42:14.039
Visual effects are the things that are done, not necessarily because it's a snake in the movie, but because it's something to make something very mundane look real in a shot that we take for granted as being real life.

00:42:14.279 --> 00:42:24.039
And it's it's every single movie that's out there, it's very rare that there's a film out there that doesn't have some kind of visual effect done to it.

00:42:24.119 --> 00:42:37.400
And in the case of trailers, it's we're doing it very quickly to make something believable, but it will never go out unless the the the studio thinks that it's good and believable and it'll be improved some point.

00:42:37.559 --> 00:42:41.880
But uh hopefully the audience will have a positive reaction to it.

00:42:42.199 --> 00:42:44.840
I mean, I certainly loved the trailer to Anaconda.

00:42:44.920 --> 00:42:46.440
It immediately sold me.

00:42:46.519 --> 00:42:50.759
And to be honest, I didn't pick up any other visual effects other than the snake.

00:42:50.920 --> 00:42:54.679
So that's a job well done to you and the entire creative team.

00:42:54.920 --> 00:43:01.480
Now, as we get to the end of our episode, where can those listening find more about you and more about instinctual?

00:43:01.719 --> 00:43:07.880
Yeah, so lynetteduncing.com is where my uh portfolio is, and it tells a little bit about me.

00:43:08.039 --> 00:43:18.119
I've been doing this for a long time, and trailers is just kind of the latest bit of what I've been doing in the last 35 plus years of doing this job.

00:43:19.000 --> 00:43:22.599
Uh that and instinctual, I think it's instinctual.com.

00:43:22.679 --> 00:43:26.039
I think if you just Google Instinctual VFX, you'll find it.

00:43:26.199 --> 00:43:28.519
And uh yeah, that's the place to do it.

00:43:28.599 --> 00:43:31.239
And then also the color society.

00:43:31.480 --> 00:43:38.199
We have been working on a whole bunch of stuff, and you can find out a little bit more about me there as well.

00:43:38.360 --> 00:43:41.639
And we have some exciting news and things coming up.

00:43:41.960 --> 00:43:43.719
Stay tuned for that if you can.

00:43:43.960 --> 00:43:47.000
Yes, and we're really excited to share more about the Color Society.

00:43:47.079 --> 00:43:51.400
If you're a colorist, I highly recommend you check it out and consider joining.

00:43:51.559 --> 00:43:54.360
And thank you so much for joining us today, Lynette.

00:43:54.440 --> 00:43:56.759
It's been an absolute pleasure having you on the show.

00:43:56.920 --> 00:44:10.279
I know you have a heart out, so we'll let you get out, but really it's been so much fun chatting with you, learning more about the world of grading trailers, and truly finding out how the films get made at this early point in finishing in color.

00:44:10.440 --> 00:44:13.639
All that info will be in the show notes for everyone that's interested.

00:44:13.799 --> 00:44:17.239
And for this episode in Color and Coffee, I'm Jason Bodak.

00:44:17.320 --> 00:44:18.519
We'll see you guys in the next one.

00:44:18.679 --> 00:44:19.639
Happy grading.

00:44:19.880 --> 00:44:20.840
And that's a wrap.

00:44:21.000 --> 00:44:25.480
Be sure to follow us on Instagram, YouTube, and your podcast app of choice.

00:44:25.719 --> 00:44:31.400
Search for at Color Coffee or at Color Coffee Podcast and join the conversation.

00:44:31.639 --> 00:44:35.639
If you're using Spotify or Apple Podcasts, please leave a review.

00:44:35.799 --> 00:44:42.199
Huge thanks to FSI, Demystify Color, and Pixel Tools for sponsoring the show.

00:44:42.840 --> 00:44:44.360
Until the next episode.